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Deep Madness

Created by Diemension Games

A co-operative game for 1-6 players with amazingly detailed miniatures, depicting a sci-fi horror world inspired by Lovecraft's work.

Latest Updates from Our Project:

DM sounds with more madness
about 9 years ago – Tue, Jan 31, 2017 at 08:34:07 PM

We are happy to announce that you can now bring your Deep Madness games to life with over two hours of special, awesome sound created for Diemension and our Deep Madness game by our partners at Darkraven Games who have done over 12 sound Kickstarters for table top games. This "Deep Madness" audio is a limited edition product and will be available only as long as their Kickstarter runs! It launches on Kickstarter on Tuesday, January 31 and goes for 3 weeks only. Then it is gone forever. Head over there and buy an early bird copy of Deep Madness audio while they last!

One more thing, pledge manage will be started next month.

Crossover and Gen Con!
about 9 years ago – Thu, Jan 19, 2017 at 11:11:22 PM

VOW CROSSOVER

Hey, guys! We’ve got some pretty cool news today! Madness will be overtaking the good folks at Vanguard of War very shortly. Madness Within, to be exact. We are pleased to announce that Madness Within will be appearing as a special crossover miniature for the awesome game, Vanguard of War! We kept telling you the madness would spread. Now here’s the proof.

Vanguard of War (VoW) has been successfully funded, achieving its initial goal in less than an hour (kind of like another game we all know and love.) With 12 days remaining the campaign has risen to nearly $225,000, and we hope to see them rise much further. Vanguard of War has some similarities to Deep Madness in that it’s a cooperative survival horror game, so if you’ve got some extra cash we’d be thrilled if you’d check them out. The Kickstarter campaign for VoW can be found at https://www.kickstarter.com/projects/1915792245/vanguard-of-war-archon-studio, so be sure to head over there and take a look!

(Also, if you missed the update we posted recently about Madness Within, you can read it at https://www.kickstarter.com/projects/diemensiongames/deep-madness/posts/1785760.)

   

MADNESS IS SPREADING TO GEN CON!

Want to hear some more great news about the spread of madness? Well how about this: Deep Madness and Diemension Games are going to Gen Con! We’ve been accepted as an exhibitor for Gen Con!

Currently we’re hoping to have some cool Deep Madness stuff available, as well as maybe a couple of rough game concepts we’re working on. (Including – dare we say it – a potential follow-up to Deep Madness? Hey, it’s never too early to start planning ahead!) Needless to say, we are elated about and honored by this opportunity. We’ll keep you posted as we get closer to the big event, and we hope we get the chance to meet you there!

Well, that’s about it for today. But we will talk to you again soon with more exciting updates from the world of Deep Madness! Have a great week!

Twisted Madness
about 9 years ago – Wed, Jan 18, 2017 at 09:30:51 PM

We hope you are all having a great New Year! Here are a couple more monsters from the core game for you to enjoy!

TWISTED

Twisted, art by Chang Yuan.
Twisted, art by Chang Yuan.

The living pile of liquid flesh writhes around the corner, pulling itself through the hatch’s frame. You gasp as its body pulsates and reshapes and vomits out new limbs, pulling itself onward through a never-ending supply of fresh appendages. Its mouths burble and squeal before being sucked back into the twisted mass, then a new one breaks through the surface and the gurgling begins again.

You blubber something incoherent, scrambling backward on your hands and feet like a trapped crab from the place you had fallen to the ground. The thing’s constantly rotating collection of eyes stare at you unblinking as they emerge from and disappear into the roiling mound of sinews and teeth.

It calls to you. It calls your name. You’re sure of it. Aren’t you? Or was that just the squelching of meat? It’s reaching for you now. It is right on top of you. (Isn’t it? Or is it still across the room?)

Clamping your eyes shut, you turn your head to the side and moan. The twisting horror moans back. It sounds like a charnel-house choir.

Twisted is what happens when madness is given muscle to work with. A constantly morphing, bubbling, growing and winding conglomeration of eyes, mouths, arms and tendrils, to even look on Twisted’s impossible boiling form is to feel your sanity start to crack. Whether it emerged directly from the sphere as it is or whether it was once perhaps a human being, no one will ever know. And, frankly, who would want to?

When spotted by investigators, Twisted can automatically begin to break their minds. It does this by giving investigators madness tokens, or even by skipping the tokens altogether and giving them a madness card straight away. Furthermore, when a room is devoured Twisted will play with an investigator’s mind even further, seeming closer to her than it really is. This increases its range of attack, allowing it to do damage to investigators before it even physically reaches them.

Have you ever wondered what would happen if you pureed a steak and then let it set out to simmer as a petri dish for a few months? Now you know.

Twisted. Sculpted by Long C. 54mm tall.
Twisted. Sculpted by Long C. 54mm tall.

 

Twisted. Painted by Pintor de Miniaturas.
Twisted. Painted by Pintor de Miniaturas.

MADNESS WITHIN

Madness Within, art by Chang Yuan.
Madness Within, art by Chang Yuan.

“It’s feeding off of you, you know.”

You turn to yourself and grit your teeth. “Shut up! Are you going to help me kill this thing or not?”  

“Why in the world would I help you?” you say. “I am your chaos. I am it, and we are you. Can’t you feel it? Can’t you feel me scratching under your skin?”

The room all around you is devoured foot after foot by tendrils and tentacles and horrible things as the creature advances. Its lower body is a snake-like whip of thick muscle, sprouting into two vaguely human beings that are fused back-to-back. Spreading out from between its two bodies are wide, leathery fans of skin that look a bit like wings made of arms and monstrous fingers, each of its phalanges ending in a long, hooked talon. Its heads are hollowed out like pumpkins where some of the stringy goo was left behind, its long, viscous tongues lolling.

“What do you think it’s like to have your head hollowed out like a jack-o-lantern?” you ask.  

“I’m not listening to you,” you say. “I have to kill this thing!”  

“You’ve already lost,” you say. “The sphere has already gnawed away on your soul. It is devouring you right now. I am your transcendence, buzzing at the back of your eyeballs.”  

You scream in horror and aggravation, clawing at your eyes.

Looking behind you, you see that tentacles have sealed off the hatchway, trapping you in the room. Whipping your gaze back, you see that the beast is almost upon you. Its faces now look like yours. Your heads look like jack-o-lanterns with horrifically elongated tongues.

“We are you,” you all say. “You are us. And now we will consume you and make us one.”

You all begin vibrating, and then your madness erupts, devouring you whole.

To fight Madness Within is to do battle with the madness hiding within your own head. Reason and unreason, normal and abnormal, order and chaos: can you guess which is more likely to win in this fight? Madness Within is a caricature of this struggle between madness and reason. As its two sides pull and struggle against each other, they are bound implacably, unalterably together.

Madness Within has two phases. During its first phase it will speed up the room devour rate, absorb madness from investigators and accumulate it. Then, when it is killed or all of the room tiles have been devoured, it will enter the second stage. When this happens it will either increase its HP, or all of the madness it has absorbed will explode and cripple the investigators who are nearby.

As we fight against the sphere, we discover that there is madness lurking in all of us. Now the question is, can we defeat that madness? Is conquering it even possible? Or will we be consumed by it like every person who has come before? And, if we fail, what will be left of the world to notice?

Madness Within. Sculpted by Long C. 58mm tall.
Madness Within. Sculpted by Long C. 58mm tall.

 

Fear the Deep
about 9 years ago – Mon, Jan 09, 2017 at 11:00:13 PM

CHRISTOPHER DALTON - THE MYSTIC

Christopher Dalton has seen a great many things during his years of travel. He has experienced many more. And, through it all, he has developed a unique sense of the world. Some would call his discernment almost mystical. But he would call it more like skinning away the falsehood to reveal the truth underneath.  

Christopher suffered an accident as a young man that cost him his legs. This did not truly cripple him, however, but instead set him on a path to reclaim his future and master his body. As soon as he was sufficiently recuperated he began physical therapy to strengthen his muscles and intense meditation to sharpen his mind. He was wildly successful on both fronts. Then, with the advent of bionic limbs, he found himself outfitted not only with a new pair of legs but with a new thirst for purpose and adventure. He further found that his newly tuned senses were incredibly useful in these pursuits.

Christopher developed quite a reputation for himself, unfortunately at the expense of his family. He drifted from his wife and daughter, until at last his wife left him and his daughter stopped returning his calls. He buried his grief under more mysteries, until a dream brought his mind back to what mattered most: his daughter. In his nightmare, he saw her screaming in abject terror, surrounded by creatures that were the very embodiment of fear. Desperate to find her, Christopher tapped all of his resources to track her down. And he did. Deep under the ocean, in a mining facility that wasn’t supposed to exist. And the closer he gets to that facility, the more intensely he senses the evil scratching just under the surface.

Christopher’s mystically tuned senses allow him to sometimes detect a monster before it arrives. Upon occasion he can even stop them in their tracks. Not bad for an old man with fake legs.

Christopher Dalton. Sculpted by Gael Goumon. 40mm tall.
Christopher Dalton. Sculpted by Gael Goumon. 40mm tall.

   

BATHOPHOBIA

Bathophobia. Sculpted by Long C. 63mm tall.
Bathophobia. Sculpted by Long C. 63mm tall.

 “How deep do you think it goes?”

You stare down into the inky abyss and feel a roiling in your stomach. It’s like the depths are staring back at you, piercing into your soul. “I have no idea,” you reply. “It could be a couple hundred feet, or it could be a couple thousand. There’s no way to know without the right equipment.”

Dakota shivers beside you. “You know, I’m not usually the unsettled type --”

You cut her off. “Something’s coming.”

“What? What do you mean?”

It bursts out of the cold, abyssal waters with an unending, eardrum-piercing squeal. What seems like dozens of circular mouths at the ends of waving, tube-like appendages snap back and forth, their long, pointed teeth clacking as they open and close and howl. A long, whip-like tongue lashes out of the monstrous mouth in the center of its bulbous head as that eternal shriek spills out around it.

You and Dakota fall to your knees, trying to block out the sounds with something as thin as your hands. It’s very possible you are both screaming in pain, but who could tell? Blood spills from your ear canals, from your nostrils. The world around you is swimming behind a sea of tears.

Abruptly, the screaming stops. Your body feels like gelatin, but you realize this is your only chance. You’re not both going to make it out of here.

Using every ounce of resilience you contain, you stumble into Dakota and knock her sprawling out into the corridor. The creature swivels toward you, considering you with a cock of its head. Raising your plasma welder, you pull the trigger and unleash an arc of blazing white flame. The horror rears back, and then unleashes a screech that you feel stopping your heart and cracking your bones. As the capillaries in your head burst, you feel the world dissolve around you. You tumble into the endless abyss, and you realize that you are very much afraid.

Bathophobia literally means the fear of the depths. As such, when this epic horror meets investigators it is only fitting that it very well might cast them into the endless abyss. Covered in waving mouth-tubes, Bathophobia tears rationality to pieces as it emits its unearthly shriek, forcing investigators to roll a monster die to determine if they will be injured, slowed and weakened, or just outright lost to the inky deep.

Bathophobia can get even nastier, though. If injured, it will unleash a fatal howl at investigators. If the targeted investigators haven’t taken cover behind a hatch or something similar, then they will take massive damage or die on the spot.

Bathophobia is not a creature to be trifled with. In fact, if spotted, your best course of action will be to run.

Bathophobia. Painted by Pintor de Miniaturas.
Bathophobia. Painted by Pintor de Miniaturas.

 

Deep Gratitude 2016
over 9 years ago – Sat, Dec 31, 2016 at 11:08:41 PM

Hello, our amazing backers! It's been a while since our last update, we have been working hard on the game and the pledge manager. We really miss the days when we can chat with everyone in the comment section. 2016 will come to an end in a couple of hours. It has been a significant year for us, through Kickstarter, we have made a lot of new friends, learned a lot of new things, been blessed with backers from over 60 countries. What an amazing year, thanks again to all of you!

The concept art for the KSE search card "The KS Squad" is completed, it looks pretty awesome! 

From left to right, our backers with most comments: Sharkey, QuoteStar, Bananakin.
From left to right, our backers with most comments: Sharkey, QuoteStar, Bananakin.

2017 will be a busy year for us, we will update you with our progress. Finally our best wishes to everyone, may you find adventures and joy all year long!